Archive For The “Video vr 360” Category

Mansión Tango



 









 

In our show we recreate the great Argentine passion for tango. Scenographic display, majestic costumes, undisputed musicians, singers and dancers transport us to an unforgettable experience. We revive the style of tango in the golden decade of Buenos Aires

 


coming soon

View IN WebVR XR for Meta Quest 3 ,2 , Oculus Quest, Pico Neo3, Pico 4, HTC Vive Focus 3 and HTC XR Elite Samsumg Gear VR. Click IMAGE

View Apple Vision Pro: Click IMAGE




Meta Connect 2023 in 360° VR – Meta Quest 3 and Ray-Ban Meta Smart Glasses Hands-On


EXPERIENCE META CONNECT 2023 in 360° VR! We will bring you here – Meta Headquarters in Menlo Park, California, in this 360VR experience! Come join us as we test out the brand-new Meta Quest 3 and Ray-Ban Meta Smart Glasses in VR! We will show you our unfiltered first impression of Quest 3 in terms of image quality, pass-through quality, and more. Grab your VR headset, and come join us in this 360 experience!







Credit: Hugh Hou

Edouard Manet, A Bar at the Folies-Bergère


Édouard Manet, A Bar at the Folies-Bergère, 1882. A painting of a female bartender standing behind a bar, facing the viewer. A large mirror directly behind her reflects the space of the crowded bar before her. Another woman behind and to the right of the bartender, her back to the viewer, turns to speak to a man with a top hat and mustache.



 

 

Cassini-Huygens


es una colaboración internacional entre tres agencias espaciales. Diecisiete naciones contribuyeron para construir la nave espacial. El orbitador Cassisni fue construido y dirigido por el Jet Propulsion Laboratory de NASA. La cápsula Huygens fue construido por la agencia espacial Europea. La agencia Italiana proporcionó la antena de alto alcance de Cassini. Mas de 250 Científicos de alrededor del mundo estudiaran los datos recolectados.

Lanzado desde el Kennedy Space Center la nave espacial Cassini-Huygens llegará a la región Saturnina en Julio del 2004. La misión esta compuesta de dos elementos: El orbitador Cassini, que orbitara Saturno y sus lunas durante cuatro años, y la cápsula Huygens que se sumergirá a la tenebrosa atmósfera de Titán y aterrizara en su superficie. Los sofisticados instrumentos abordo de estas naves espaciales proveerán a los científicos con datos vitales para ayudarlos a entender esta misteriosa, vasta región.

Durante los planeados cuatro años de tour de Cassini, orbitara Saturno 76 veces y ejecutará 52 encuentros cercanos con siete de las 31 lunas de Saturno. puede ser posible que nueves lunas sean descubiertas, pero todavía no se han podido encontrar en el sistema de anillos de Saturno. Pero este será la ultima observación cercana a Phoebe durante la misión.
Factores de Cassini Huygens

Misión Primaria: Tour de cuatro años para estudiar Saturno, sus anillos y magnetosfera Lanzamiento: 17 de Octubre de 1997 desde la estación de la fuerza aérea de Cabo Cañaveral en la Florida. Aterrizaje en Saturno: 1 de Julio de 2004 (Tiempo del Este) Distancia recorrida: 2.2 billones de millas (3.5 billones de kilómetros) Descenso de la cápsula Huygens : 14 de Enero del 2005 Para mas información visite la pagina de Internet de Cassini-Huygens en http://www.nasa.gov/mission_pages/cassini/main/index.html


https://es.wikipedia.org/wiki/Cassini-Huygens#/media/Archivo:Cassini-huygens_anim.gif



Open Xr Meta Quest

La sonda espacial Cassini fue eliminada deliberadamente a través de una caída controlada en la atmósfera de Saturno el 15 de septiembre de 2017, poniendo fin a su misión de casi dos décadas. Este método fue elegido para evitar la contaminación biológica de cualquiera de las lunas de Saturno que ahora se cree que ofrece entornos potencialmente habitables.



 

 

 

 

El Futuro Cine y o Videos de accion en 3D 4K VR 360 UHD


Este es el corto de la película Daylight’s End. La película está protagonizada por Johnny Strong (RÁPIDO Y FURIOSO, BLACK HAWK DOWN), Lance Henriksen (ALIEN). Este es el video promocional en experiencia VR 3D 4K 360 UHD



USA Nevada Seven days covering 750 miles video 3D VR 360 UHD

Adventure Begins Here




Get our takes on must-experience attractions, excursions, restaurants, and lodging—as well as plenty of pro tips on visiting ghost towns, parks, historic sites, and far more—all curated by those who know this wild state by heart.
https://travelnevada.com/

48 million acres of space to be your rad self.

Visit Nevada for the golden-hour ghost towns, intriguing attractions and far-out art; stay for the cafe classics, sagebrush saloons, and surprising scenery. Nevada offers let’s-see-what-happens adventure everywhere you look, and touring NV is the best way to explore it. Find your own Nevada adventure.


 

Descenso a Europa, una de las lunas de Júpiter VR 360 3D video animacion



Una de las lunas de Júpiter donde se descubrió un océano debajo de su superficie rocosa helada que puede albergar condiciones para la vida.


Europa es el sexto satélite natural de Júpiter en orden creciente de distancia y el más pequeño de los cuatro satélites galileanos. Fue descubierto en 1610 por Galileo ​ y nombrado por Europa, la madre del rey Minos de Creta y amante de Zeus. Wikipedia
Radio: 1.560,8 km
Gravedad: 1,315 m/s²
Edad: 4,503 miles de millones años
Fecha de descubrimiento: 8 de enero de 1610
Período orbital: 85 horas
Densidad: 3,01 g/cm³
Descubridores: Galileo Galilei, Simon Marius

fuente: wikipedia



 

5G Will Accelerate the VR Revolution


5G represents a new frontier for VR.

It’s no secret that demand for virtual reality is growing. Between 2020 and 2026, Mordor Intelligence predicts that VR will shoot from a value of $17.25 billion to around $184.66 billion.

This represents some serious growth.

Certain technologies have the potential to generate even more opportunity in virtual reality. Artificial Intelligence improves computer vision and sensor tracking in a VR world. The IoT environment improves connections between various devices.

5G is perhaps the most valuable technology of all for virtual worlds. Through faster connections, companies can reduce latency, improve mobility, and immerse their users deeper into a realistic virtual environment.

The Benefits of 5G for Virtual Reality

Virtual Reality has the potential to transform the world. Particularly now, in a post-pandemic era, VR represents a way to be “present” with friends and colleagues, without the risk. Virtual Reality environments can be hubs of safe collaboration and interaction. These tools also pave the way for new levels of creativity, without the issue of wasted resources and expense.

So, why isn’t everyone using VR already? There are a few challenges standing in the way, including expensive headsets and computer systems. However, a major problem is that VR solutions need to process huge amounts of data quickly to provide true immersion. Up until recently, it’s been difficult to find the throughput required to enable consistent VR experiences.

5G solves the connectivity problem by strengthening mobile connections between VR headsets, and any software or computer systems they may be using. The benefits include:

1. Reduced Latency

Lower latency equals higher responsivity.

Today’s VR solutions have to deal with a significant time lag between a response and request. You won’t always reach out and interact with virtual content in real-time. The greater the lag, the lower the immersion. 5G can reduce latency by around 10 times, while improving data transmission rates.

The impact of reduced latency will transform the way we interact with virtual experiences dramatically. Many of the issues with “VR sickness” that people experience today come from a lag between the movements of their body and the response of the VR machine. Less latency will mean fewer moments of nausea.

2. Less Data Congestion

Although it can be easy to forget this in the moment, VR experience relies on a lot of data moving back and forth between a computer system and a headset. For a VR experience to work well, the data doesn’t just need to move quickly – it also needs to avoid congestion that would lead to jumpy images or content that doesn’t load the way it should.

When handling huge amounts of information, current connections can struggle to get all of the information across at once. This is why a lot of people find themselves phasing through walls and items in VR environments. 5G increases the amount of data that a system can process at any given time, improving the reliability and performance of the system.

3. Higher Quality Displays

An ability to process larger amounts of data also means that 5G systems can more conveniently transfer larger files, like 4K video streams, or 8K video, without lag or congestion. This should ensure that the graphics we can access on future VR devices are more immersive and realistic. Today’s companies in the VR environment are increasingly experimenting with tools to make displays feel richer than their previous, pixelated counterparts.

5G will ensure that the beautiful images we can now produce in software environments can stream seamlessly onto a Virtual Reality headset, wherever it is. The result should lead to higher-quality headsets which are also more lightweight and comfortable.

4. Improved Mobility

With 5G in the VR environment, users will be able to move around more freely in a virtual environment, without having to worry about accidentally stepping out of a data circle. Although there may still be limitations to consider about how much space a person can cover while wearing a VR headset, 5G should provide us with a higher level of reliability in the virtual world. You could even take your VR headset with you to different offices and spaces on the move.

For companies providing crucial training experiences, or businesses working together on complex designs, this peace-of-mind will be a crucial part of what makes new VR systems so compelling. Nobody wants to worry about the repercussions of having a data connection break when they’re in the middle of a virtual experience.

5. More Opportunities for Collaboration

5G should also pave the way for better collaborative opportunities in virtual reality. Already, many companies are beginning to look into virtual reality as a way to bring teams together from various locations around the world. Unfortunately, not every team member will necessarily have access to a strong Wi-Fi connection, allowing them to join the VR experience.

As 5G masts continue to pop up around the world, and VR headsets become increasingly 5G compatible, this could pave the way for new collaboration opportunities. People who previously wouldn’t have had access to the correct data bandwidth to join a VR meeting will now be able to enter a virtual environment with ease. This could pave the way to better access to remote team members and specialists for an increasingly hybrid workplace.

5G Will Transform the VR Landscape

Now that companies and individuals alike are growing increasingly interested in the potential of VR, developers and designers are searching for more advanced ways to take virtual experiences to the next level. 5G represents just one of the disruptive solutions ready to transform the way we interact with virtual worlds. By improving data streaming potential, reducing latency, and boosting reliability, 5G will make the VR environment more accessible to businesses everywhere.

The rise of 5G connectivity could eliminate some of the major problems that would otherwise prevent companies from embracing virtual reality. Combined with other disruptive technologies like AI and IoT connections, 5G represents a new frontier for Virtual reality development.

Otavalo, Capital of Otavalo Canton Province of Ecuador


The Otavalo canton is located in the province of Imbabura, in the northern region of Ecuador.
To the North it limits with Cotacachi and Antonio Ante. To the South with Cayambe and Pedro
Moncayo (Tabacundo). To the East with Ibarra and Cayambe and to the East with Quito and Cotacachi.
It has an area of ​​528 square kilometers.

There are altitude differences, from 1,100 meters above sea level, in the area of ​​Selva Alegre,
up to 4,700 meters above sea level, on the Imbabura hill. The average temperature is 14
degrees Celsius.
The city is located 110 kilometers north of Quito, the capital of Ecuador; settled
in a wide valley, whose surface is 82.10 square kilometers, at a height of
2,565 m.a.s.l. It is surrounded by the hills Imbabura, Mojanda, Las Lomas de Yambiro
and Pucara.



El cantón Otavalo está ubicado en la provincia de Imbabura, región norte del Ecuador.
Al Norte limita con Cotacachi y Antonio Ante. Al Sur con Cayambe y Pedro
Moncayo (Tabacundo). Al Este con Ibarra y Cayambe y al Este con Quito y Cotacachi.
Tiene una superficie de 528 kilómetros cuadrados.


Hay diferencias altitudinales, desde los 1.100 m.s.n.m., en la zona de Selva Alegre,
hasta los 4.700 m.s.n.m., en el cerro Imbabura. La temperatura promedio es de 14
grados centígrados.
La ciudad está ubicada a 110 kilómetros al norte de Quito, capital del Ecuador; asentada
en un amplio valle, cuya superficie es de 82,10 kilómetros cuadrados, a una altura de
2.565 m.s.n.m. Está rodeada por los cerros Imbabura, Mojanda, Las Lomas de Yambiro
y Pucará.

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